For example the Assault Rifle shoots infinitely as it has a Magazine Size of 1 bullet and Reload Time of 6 frames, as opposed to modern guns using Bullet Delay for the time between each bullet, and Reload Time only after the magazine is empty. Most old guns don't have reloading, as it was added later on. the model used for shotgun pellets at 100% are huge.) Bullet Size % may be wildly different between different types of bullets, because it's a multiplier of the size of the bullet (whose models may be of various sizes - e.g. Recoil affects the force applied to the gun, which is affected by the gun's weight. Meaning that Scatter can make bullets shoot backwards if it's too high. For example a Velocity 100 / Scatter 100 bullet can vary between 50 and 150 final velocity. A baseline forward Velocity is applied first away from the barrel position, which is then modified by a random Scatter. Velocity and Scatter affect the velocity that bullets shoot at, which is not affected by the bullet's weight. May be expanded to also include other muzzle things, in some form, at a later time. Old gun volumes have been normalized to be more in line with each other (instead of shotgun shooting your ears off.) Some old sound effects have been modified and renamed to be more descriptive. 13 new sound effects have been added in the Firearms category. allows overriding the gunshot sound and volume of the gun. allows modifying the properties applied to bullets**. Or an assault rifle that shoots a wall of doll-sized bullets at dolls. Most of the previously-hidden firearm values* can now be modified. ![]() adds various settings for modifying guns and bullets. Armours equipped before adding the property will remain equipped, even after saving and loading.)Īdd to pick a colour with the cursor when the colour menu is openĪdd visualization to displaying which joint will be removedĪdd console command menualpha= that changes the opacity (1 = default, 0 = invisible) of currently open menus for the current session.ģ4 New guns have been added on top of the guns already added previously. ![]() Existing joints will remain, even after saving and loading)Īdd (Armour pieces will not automatically equip on the doll. Enjoy.Īdd (Joints will not attach to the item. Negative values may cause wildly unexpected things to happen, are entirely unbalanced, and largely untested. Reversing the multipliers will cause healing when normally damaged, to allow things like bullet absorbing. Bullet Damage, Blunt Damage, Bleed Damage, Sharp Damage, and Regeneration These points are meant for reinvesting back into the game, as you should develop a big weapons arsenal, with knives, guns, bombs, and anything else you can imagine, using them to mutilate the doll with more effectiveness, but also deal more damage with all of your hits.Add that modifies Regeneration property speed.Īdd negative values support to various Fleshcrafting settings: Start off by simply using the mouse to drag the doll around the screen, hitting it into its exteriors, and every time you do it, try doing it harder so that you can make all of its limbs get cut off, but other body parts too, such as the torso or head, since the more you wreck it up, the more points you earn. Mutilate a Doll 2 is here to prove just how much people loved playing the first such game we've had on our website, and it is also a testament to the genre in general, as we're talking about ragdoll games where you get to destroy them in any way possible, from hitting them to shooting them, and once more you're invited to do it on a lifeless mannequin, a virtual one no less! Do you have the guts to Mutilate a Doll? It does not have guts, so mutilate away!
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